Learning Designer. Capability builder. Growth architect.
I do a lot more than build courses
Six things I’m known for. Learning experience design is number two — and it’s only as good as the strategy and systems around it.
01
Capability strategy
02
Learning experience design
03
Building digital & face-to- face learning experiences
04
Digital transformation & Al integration
05
Ecosystems & data
06
Data-driven decision making
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FEATURED CASE STUDY
They didn't need more training. They needed us to ask better questions.
A B2B SaaS company brought me in to fix their onboarding. Completion was at 31%. Satisfaction scores were high. Customers were still leaving. What we found beneath the surface changed everything about how we designed the solution.
42%
uplift in completion
3x
time to full stack
94%
satisfaction score
How I actually work
A product-design approach to learning. Every engagement moves through the same five stages.
01
Discover
Interviews, data, and finding the real problem behind the brief.
02
Define
Frame the capability gap. Agree what good looks like — and how we’ll measure it.
03
Design
Prototype early. Test. Iterate. Build what’s needed, not what was assumed.
04
Build
Articulate 360, immersive, or blended — quality and accessibility at every step.
05
Measure
Did capability move? The data tells the story.
More from the studio
DATA & MEASUREMENT
Benefits of a Learning Record Store
 IMMERSIVE DESIGN
A 360° immersive perspective
PROTOTYPING
The 5 Whys, as rapid branching
Benefits to a Learning Record Store(LRS)
Project Type:Â Using a simple tool of rapid branching, the prototype demonstrates why repeatedly asking “why” and digging deeper into a problem, L&D practitioners can identify not just the surface symptoms but the fundamental causes of learning obstacles.
A 360º immersive perspective
Project Type: Putting learners in situations allows them to be part of learning instead of observing. 360º immersions is a great way to pilot this learning solution.
- Immersive Pilot
5 Why's in L&D using rapid branching
Project Type:Â Using a simple tool of rapid branching, the prototype demonstrates why repeatedly asking “why” and digging deeper into a problem, L&D practitioners can identify not just the surface symptoms but the fundamental causes of learning obstacles.
— AboutÂ
I design learning the way good editors design a story — with intent.
My Skills.
Consultancy
Partnership is key to the discovery phase of any learning solution. Consultation teaches me about the target audience, the results desired, and and the story behind the problem statement. A great learning experience starts with great consultancy.
Project Management
Project Management is the glue that holds all the bits and bobs of a learning solution together. Not only does good project management impact the learning solution financially but enables me to meet milestone moments and deliver.
01
People first Design
Using collaboration, analysis and testing to ensure design speaks to the needs and experiences of the users.
02
Iterative testing & analysis
Through testing and refining a learning solution in small iterations I can provide learners an effective, efficient and user-friendly experience.
03
Play-Based Therapy Sessions
We create a personalized therapy plan and engage your child in fun, evidence-based activities to build their communication skills.
Client Feedback .
How I actually work.
Discover measure, every time
Discover
Interviews, data chading Find the real problem behind the brief
Every time
Frame the capability go Agree what good looke -and how we measure if
Design
Prototype experiment Test early testy iterate fact.
Build
Prodes at quality and at male-Articulate 360, video job side
Measure
Did capabilly move? Clare the rep with the date and the busines
The craft behind the work.
01
Consultancy
Working gently with the imprint of difficult experience — building safety, regulation, and choice in how we explore what's happened.
02
Project Management
The glue holding the bits together — milestones, budget and momentum delivered with care.
03
Psychodynamic Therapy
Looking beneath the surface to understand the unconscious patterns, early relationships, and inner conflicts shaping the present.
04
People-First Design
Collaboration, analysis and testing so the design speaks to the lived experience of the user.
05
Somatic Approaches
Including the body in the conversation, listening for the wisdom held in sensation, breath, and posture.